The B.S. in Esports provides students with in-depth knowledge of the esports ecosystem in order to prepare them for a variety of professional responsibilities in the esports and/or related industries. This program will develop students to be critical, reflective thinkers across a variety of topics and areas in esports. This degree program provides knowledge that can be applied to professional responsibilities in interscholastic or intercollegiate esports coaching, esports front office management, or esports media and communications management. Upon completing this degree program, students will have gained practical skills often required for entry-level esports or related responsibilities and/or advanced esports degree programs.
Degree Program Objectives
In addition to the institutional and degree level learning objectives, graduates of this program are expected to achieve these learning outcomes:
- Describe the impact of business principles and considerations in esports on the decision-making process for professionals within esports.
- Examine ethical practices, procedures, and decision-making models used in esports professions.
- Apply management principles, concepts, and practices associated with the operations and maintenance of esports events and facilities.
Degree at a Glance
Code | Title | Semester Hours |
---|---|---|
General Education Requirements | 30 | |
Major Required | 27 | |
Select one of the following concentrations: | 18 | |
Final Program Requirements | 3 | |
Elective Requirements | 42 | |
Total Semester Hours | 120 |
Degree Program Requirements
General Education Requirements (30 semester hours)
Code | Title | Semester Hours |
---|---|---|
Arts and Humanities (6 semester hours) 1 | ||
Select 2 courses from the following: | 6 | |
Arabic I | ||
Arabic II | ||
Art Appreciation | ||
Survey of Photography | ||
Film and Literature | ||
Image Enhancement using Adobe Photoshop® | ||
French I | ||
French II | ||
German I | ||
German II | ||
Introduction to Japanese | ||
Literature of American Encounters, Revolution, and Rebellion | ||
From Abolition to #MeToo: Literature of the American Civil Rights Movement | ||
Pivotal Figures in Early British Literature | ||
British Literature from Wordsworth through the Wasteland | ||
Leadership in World Literature: Antiquity to the Early Modern Period | ||
Literature of the Newly Globalized World: The Individual’s Struggle to Adapt | ||
Music Appreciation | ||
Jazz and Rock | ||
World Music and Cultures | ||
Introduction to Philosophy | ||
Critical Thinking | ||
Introduction to Ethics | ||
Philosophy of Science | ||
Introduction to Brazilian Portuguese | ||
Introduction to the Study of Religion | ||
Introduction to World Religions | ||
Russian I | ||
Spanish I | ||
Spanish II | ||
Thinking and Acting Ethically | ||
Civics, Political and Social Sciences (6 semester hours) 1 | ||
Select 2 courses from the following: | 6 | |
Introduction to Anthropology | ||
Introduction to Cultural Anthropology | ||
Human Sexuality | ||
Social Media and Society | ||
Intercultural Communication | ||
Microeconomics | ||
Macroeconomics | ||
Humane Education: A Global Interdisciplinary Perspective | ||
Introduction to Geography | ||
Practical Food Safety and Awareness | ||
International Relations I | ||
Forgotten America--Under Represented Cultures in American Literature | ||
Introduction to Political Science | ||
American Government I | ||
Introduction to Psychology | ||
Death and Dying | ||
Race & Religion | ||
Hope and Resilience | ||
Introduction to Sociology | ||
Social Problems | ||
American Popular Culture | ||
Exploring Society and Cultures via Science Fiction | ||
Communication: Writing, Oral, and Multimedia (9 semester hours) | ||
COMM120 | Information and Digital Literacy | 3 |
ENGL110 | Making Writing Relevant | 3 |
Select 1 course from the following: | 3 | |
Public Speaking | ||
Proficiency in Writing | ||
Argumentation and Rhetoric | ||
Introduction to Literature | ||
Technical Writing | ||
Scientific Writing | ||
Effective Business Communication | ||
Human Relations Communication | ||
Information Literacy and Global Citizenship | ||
Introduction to Information Technology Writing | ||
Human Relations | ||
History (3 semester hours) | ||
Select 1 course from the following: | 3 | |
American History to 1877 | ||
American History since 1877 | ||
World Civilization before 1650 | ||
World Civilization since 1650 | ||
Western Civilization before The Thirty Years War | ||
Western Civilization since The Thirty Years War | ||
African-American History before 1877 | ||
African-American History since 1877 | ||
History of the American Indian | ||
History of Science | ||
The History and Context of STEM | ||
Mathematics and Applied Reasoning (3 semester hours) | ||
Select 1 course from the following: | 3 | |
Accounting for Non Accounting Majors | ||
Fundamentals of Programming | ||
College Algebra | ||
College Trigonometry | ||
Pre-Calculus | ||
Introduction to Statistics | ||
Math for Liberal Arts Majors | ||
Calculus | ||
Natural Sciences (3 semester hours) | ||
Select 1 course from the following: | 3 | |
Introduction to Biology | ||
Introduction to Human Anatomy and Physiology | ||
Introduction to Chemistry | ||
Introduction to Meteorology | ||
Introduction to Geology | ||
Introduction to Environmental Science | ||
Introduction to Physics | ||
Introduction to Astronomy | ||
Introduction to STEM Disciplines | ||
Total Semester Hours | 30 |
1 | All literature courses require successful completion of ENGL101 - Proficiency in Writing or ENGL110 - Making Writing Relevant. |
Major Required (27 semester hours)
Code | Title | Semester Hours |
---|---|---|
ESPT101 | Introduction to Esports | 3 |
ESPT201 | Contemporary Issues in Esports | 3 |
ESPT205 | The Business of Esports | 3 |
ESPT210 | Esports Event and Facility Management | 3 |
ESPT310 | Policy Regulations and the Esports Ecosystem | 3 |
ESPT320 | Esports Player Development | 3 |
ESPT340 | Esports Media and Production | 3 |
ESPT498 | Externship in Esports | 6 |
Total Semester Hours | 27 |
Students must choose a concentration for this degree program and may select from a Concentration in Esports Business or a Concentration in Esports Coaching and Athlete Development.
Concentration in Esports Business Administration (18 semester hours)
The Esports Business Administration concentration prepares students for the business elements of the esports industry. Students will gain a foundational knowledge of traditional business practices while completing their degree in esports. This is ideal for students interested in a variety of business and management fields in and related to esports.
Objectives
Upon successful completion of this concentration, the student will be able to:
- Demonstrate principles related to traditional business and their application to esports.
- Examine the impact of global business competencies to the esports industry.
- Develop a strategic plan for an esports business.
Concentration Requirements (18 semester hours)
Code | Title | Semester Hours |
---|---|---|
BUSN310 | Business Theory | 3 |
BUSN320 | Principles of E Business | 3 |
FINC400 | Principles of Financial Management | 3 |
INFO331 | Management Information Systems | 3 |
MGMT310 | Principles and Theory of Management | 3 |
MKTG201 | Fundamentals of Marketing | 3 |
Total Semester Hours | 18 |
Concentration in Esports Coaching and Athlete Development (18 semester hours)
The Esports Coaching and Athlete Development concentration will help to prepare students for careers in esports performance and coaching. Students will gain an understanding of coaching methods across games and genres in esports, as well as how to optimize esport athlete performance through training techniques and conditioning practices.
Objectives
Upon successful completion of this concentration, the student will be able to:
- Demonstrate a holistic understanding of the factors which affect esports athlete development.
- Assess the effectiveness of various coaching, player development, and training methodologies.
- Construct and execute effective performance plans for esports athletes and teams.
Concentration Requirements (18 semester hours)
Code | Title | Semester Hours |
---|---|---|
PBHE209 | Wellness: Health Promotion and Disease Prevention | 3 |
SPHE315 | Training and Conditioning | 3 |
SPHE318 | Coaching Theory and Methodology | 3 |
SPHE423 | Advanced Strength and Conditioning | 3 |
SPHE417 | Leadership Concepts in Coaching | 3 |
SPHE460 | Business Aspects of Fitness and Wellness | 3 |
Total Semester Hours | 18 |
Final Program Requirements (3 semester hours)
Code | Title | Semester Hours |
---|---|---|
ESPT499 | Seminar in Esports | 3 |
Total Semester Hours | 3 |
Elective Requirements (42 semester hours)
Code | Title | Semester Hours |
---|---|---|
Select any courses not already taken to fulfill the requirements listed above. Credits applied toward a minor or certificate in an unrelated field may be used to fulfill elective credit for the major. | 42 | |
Total Semester Hours | 42 |